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 Post subject: Jack<bleep> Speedway - n2k3
PostPosted: Tue Feb 06, 2007 3:54 pm 
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Crew Chief
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Joined: Mon Oct 03, 2005 10:28 am
Posts: 90
Location: windycityracing.com
Eldora edit...well, it is and it isn't.  4/10 mile dirt oval.  Threw in a cookie for you dirt haters and airtime for the kiddies.

As always, excuses in the readme.  Enjoy.

Thanks to StrtRacrZ @ team 78 racing for allowing the edit.

http://www.windycityracing.com/



Kodak moments:

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 Post subject:
PostPosted: Tue Feb 06, 2007 9:16 pm 
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Crew Chief
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Location: Wisconsin
Best dirt track ever made for the game! This one actually "feels" like dirt and is amazing to look at. Couple issues, AI cant take turn 1/2 at 100% ai in lmpv2 mod(gns)... they slide right up and over. and the game crashes to desktop in single race after a while... always seems to be on the  backstraight

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 Post subject:
PostPosted: Tue Feb 06, 2007 10:59 pm 
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Crew Chief
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Location: windycityracing.com
Only Cup tested, never came across these problems.  I added that cookie outside the track the last couple nights, and it overwrote some sections...now they're undefined.  Probably the reason for the game crash.  

I'll load up gns onto my computer and see if i can tame them a bit.  For  the time being, use Cup.

I'll throw up a fix in a couple days.


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PostPosted: Tue Feb 06, 2007 11:49 pm 
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Crew Chief
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Cup rocks wow!  So much fun!


As  for the ctd, on happens in race not testingi, so its either the undefined f sections(never heard of this causing a ctd) or the ai ramping off into things... i'm thinking the latter. I wish i could show you whats happening but cant get a replay when it happens lol.

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 Post subject:
PostPosted: Wed Feb 07, 2007 12:39 am 
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Crew Chief
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Location: windycityracing.com
Both bugs reproduced....i should know better than to not test the gns and cts on a dirt track of mine.  Anyway, I've got the gns pretty much under control this past hour.  I want to test some races tomorrow night and i might as well test the trucks too.  Ought to have the fixes released by Thursday.  

Glad you like the track and thanks for being specific about the bugs.


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 Post subject:
PostPosted: Thu Feb 08, 2007 11:02 am 
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Crew Chief
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Location: windycityracing.com
Time to re-download the track.  Probably best you delete the original folder before extracting.  

Enjoy.


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 Post subject:
PostPosted: Thu Feb 08, 2007 11:46 am 
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Driver
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Posts: 108
Location: Middleburg, FL
its worth redownloading  8)

glad there are still other people out there that enjoy making "fun tracks" for nr2k3

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Everyone plays in the sandbox as a child, I just chose not to stop. NR2k3 forever.


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